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Old Aug 17, 2007, 09:14 PM // 21:14   #1
Lion's Arch Merchant
 
Join Date: May 2007
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Default What competitions would you like to see?

We've branded bosses and forged weaponry, but what other shards of player insight and inspiration would you like to see within the game?

For example, I'd like to see a Hero Design competition. With Nightfall and GWEN, we've got 25 heroes, with a mesmer, paragon, assassin, ritualist, and dervish missing from a completed set. Entries could include any of these professions, along with a history and personality, perhaps with reference drawing and a bit of dialogue as a bonus.

But that's just me. What field of player imagination would you liked to see placed into the game, and what sort of competition would you enjoy participating in?
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Old Aug 17, 2007, 09:24 PM // 21:24   #2
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Location: Norway
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The more the better. It's all good.

More weapon design competitions, armor design, hero design like you mentioned, keep it coming. I think it's a cool event regardless of what exactly it is we're designing to be honest. It's just cool when players get to have such a direct impact on the game.
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Old Aug 17, 2007, 09:37 PM // 21:37   #3
Pre-Searing Cadet
 
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Needs mini pet battles
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Old Aug 17, 2007, 10:38 PM // 22:38   #4
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Join Date: Jan 2007
Location: Earth, mostly
Guild: Hotties Of Ascolonian Rule
Profession: Mo/Me
Default Free For All, Party vs Party, and GvG Scavenger Hunts

Each contestant/party/guild enters "Scavenger Hunt Mode" where Merchant-like NPCs, Collectors, Xunlai Agents, and chests, and Trading screens are locked down and cannot be activated or used for the duration of the hunt.

you pick which kind of hunt you want to participate in (FFA, Party vs Party, or GvG) the length of the hunt (i.e. 5, 10 or 25 items on the scavenger list), form groups as needed and then click the "enter hunt" button to queue up for a hunt. The game then scans your inventory and compiles a randomly generated list of items you have to scavenge from anywhere on the map, excluding any items found in your inventory (or collective inventories) from the list.

The list appears in each players quest log and can be examined before leaving their current outpost/district.

A countdown insues during which time all contesting parties must remain in their current district and outpost to insure that all contestants begin the hunt at the same moment. Anyone changing zones or leaving town will drop out of the race during this countdown.

The hunt begins. Hunters can map travel freely and have to go kill cetain foes for particular drops on their lists. Parties and Guilds that are on the hunt together can leave their party (split up) as they determine necessary, but must regroup in town before they can submit a claim to Prize-giving NPC. If a contestant must leave the party or guild before the hunt is completed he must both abandon the quest entry in the log and exit "Scavenger Hunt mode" in order to resign. Abandoning the quest in the log will kick you from the team, but your storage/inventory/trading/selling capabilities will not be restored until "Scavenger Hunt Mode" is exited.

Upon completion of the list the contestant/party/guild must return (as the originally constituted group) to an NPC located in each major city and click on that NPC to submit their winning attempt. Once the NPC is clicked no members of the party may leave town, change districts, or leave the party while their inventories are compared against their scavenger list. Any winning submissions display a splash on each contestant's screen similar to when mission objectives are completed, thus announcing to all involved that the contest is complete (and who won). Contestants still in the field when a winner is declared are given 30 seconds after the winner is announced and then returned to the outpost that they last left. When the Outpost is loaded the defunct quest is abandoned in the log and a dialogue pops up where the player can exit "Scavenger Hunt Mode" by confirming or stay in that mode by cancelling.

Different kinds of hunts should be devised based on item rarity, so that quick and dirty hunts can be distinguished from green item hunts and contestants can readily choose which kind of hunt they wish to do. Hunts have no time limit. A title track could be developed and points awarded per contest won.

The only downside I see from this design is that you'd be stuck "in the hunt" and couldn't really do "regular" gameplay until the hunt completed. Some hunts, like green items hunts could stretch across multiple days depending on the length of the list. Being able to exit hunting mode and re-enter during such drawn out contests could be useful.

Death Penalty could also result in a random item being removed from your inventory during scavenger hunts as an added incentive to stay alive.
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Old Aug 18, 2007, 12:27 AM // 00:27   #5
Banned
 
Join Date: Dec 2006
Guild: Clan Vulpes Fire Branch
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im suprised no1 said it but design a skill/skill icon competition. i mean this could give anet a general idea and then they can balance the skills themselves, or the can take winning skill icons and put them on new skills they make that they seem to think fit right. maybe even design a monster/creature that would have to be 100% original to stop a millions of ppl from submitting behemoth and orc pics >.>
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Old Aug 18, 2007, 02:41 AM // 02:41   #6
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Guild: Astral Revenants
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Armor design, but they said they can't do that. So I dunno...
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